
Magus jumps out of Epoch before the other members the first time you land after beating Dalton.Magus freaks out and makes weird gestures after beating Dalton at the end of the Blackbird.Magus appears to be standing in at least one room when you are looking down the Blackbird vents, if he's in your party.It doesn't seem to happen anywhere else in the game. It looks like he's losing a pixel or two of movement per step, for some reason. Magus moves too slowly in the Blackbird vents when following the lead character.This constantly restarts the music, killing the mood. In Zeal Palace after rescuing Belthazar, Corridors of Time plays for a brief moment every time you change rooms, then changes back to the menacing Zeal theme.(It always uses Crono, but it should use the current party leader.) The wrong character displays a reaching sprite in events where the pendant is held in front of the sealed doors and Mammon Machine.See Zeal Palace for a correct implementation of the same stairs.) I think the stairs are just missing the internal corner tiles, which if present should allow diagonal movement to continue. (I think it's just a mapping issue, not a programming issue. The stairs in the new Zeal dungeon have incorrect collision detection.Spekkio runs in place much faster than normal.New dialogue often has indentation that is inconsistent with the original game text.Other entrances in the game place the party at the entry point. When entering Crono's mother's room, the party is placed in the middle of the room.Unfortunately, at the time I didn't think to test the bugs in multiple emulators, or to record the emulator I was using when I encountered the bug. I played up to around 12000BC in bsnes, but I had to switch to snes9x after that because I only had access to a slow laptop. I played through the game slowly from October to December. The suggestions are just ideas that IMO would improve the overall presentation, but if you disagree you can ignore them. I'm not sure if any of this stuff was addressed in 1.4 unfortunately I don't have time to play through it again right now. I found some bugs and issues that don't seem to have been mentioned in this thread. I finished playing through 1.3 a few weeks ago, and I kept a journal of bugs and suggestions as I played. The newly added dialogue has a few minor issues, but overall I think it's pretty good because it feels mostly in the spirit of the original game's writing. The new content is pretty cool I like how subtle it is. Just wanted to express my support for this project.
